I’ve worked on quite a few games, primarily in design and programming roles. Learn more about these projects by clicking on them.
A short puzzle platformer made in Construct 3 that has you navigate through levels by utilizing your ability to switch between two versions of the same stage. Stages in their “alternate” mode are rotated 90 degrees to the right, so in order to escape the dream, you’ll need to fully understand your surroundings. In my team, I provided the general concept, drafted all of the level designs, and wrote the game’s music.
A surreal, experimental game about exploring an environment where everything is described through text placed physically in the world. Somewhere beneath the town of Freverce lies The Truth. This was a solo project that I built in Unreal Engine 4, and I created everything from the game’s unique narrative and design, to the minimalist assets, to the atmospheric soundtrack.
The result of about 3 months of hard work between me and more than 20 other students. As Programming Lead, I was responsible for many aspects of the game’s development, including guiding my team of Unity programmers, interacting with the other leads, and directly programming a lot of the game’s key systems. It’s an arcade game inspired by balloon fight where you float around and throw lances to pop enemy balloons. Supports up to four players!


